Tales of Oh Blimey! is a classic turn-based RPG with a twist — attack results depend on your precision on quick-time events. Planned as an episodic adventure with the first chapter as free-to-play.
Responsibilities
All Systems
As the sole programmer, built every system in the game from scratch — mechanics, UI, AI, and data.
Designer-Driven RPG Framework
Implemented a fully reusable RPG system where the game designer could create characters, enemies, quests, equipment, and scripted sequences with no programmer help.
Procedural Character System
Built a character system to generate random characters based on a set of modular body parts.
Shader Work
First shader work — implemented a glowing yellow outline shader for selectable objects based on player character position.
Gallery

QTE dialog — the precision-timing hook

Treasure/loot moment — data-authored items

Turn-based combat — ATTACK / MAGIC / ITEM

Town exploration — the designer-built RPG world
