About Me
Gameplay engineer.
Builder at heart.
Montreal-based gameplay engineer with 20+ years shipping across mobile, console, and interactive installations. Unity Certified.
20+
Years Experience
10+
Titles Shipped
8
Studios
4
Languages
Principles
01
"The player's experience comes first." — Every decision traces back to how the game feels in someone's hands. Prototype early and play constantly.
02
"Prototype to find the fun." — Build rough playable prototypes early so the team feels an idea instead of debating it.
03
"Empower the people I work with." — Reusable systems and tools that let designers and artists iterate without waiting on a programmer.
Toolbox
Unity 3DUnreal Engine (C++)C#HLSL/GLSLGitPerforceiOS/AndroidAR/VR
Languages
Portuguese
Native
English
Fluent
French
Intermediate
Japanese
Basic